Degree: Doctor

Affiliation(s):

CIQUP - FCUP

Bio

Diogo Fernandes Santos (Diogo Santos). Completed the PhD in Digital Media in 2024 by the Faculty of Engineering of University of Porto and Nova University of Lisbon, the master’s degree in Multimedia in 2013 by the Faculty of Engineering of University of Porto, and the degree in Social Communication in 2010 by the School of Superior Education of Coimbra. Is member of the Research Group 5 at CIQUP, published four articles in journals, two book chapters, presented posters (four) and made oral presentations (five) in conferences related with Multimedia, Transmedia, Education, and Videogames.

Projects
This CIQUP member does not yet have any projects linked with him.
Publications
Total 2 publications.
1. Players Perception of the Chemistry in the Video Game No Man's Sky, Santos, D Zagalo, N; Morais, C in SIMULATION & GAMING, 2023, ISSN: 1046-8781,  Volume: 54, 
Article,  Indexed in: crossref, scopus, unpaywall, wos  DOI: 10.1177/10468781231169301 P-00Y-6ZB
Abstract Background. No Man's Sky (NMS) is a sci-fi videogame about survival and exploration where players fly spaceships, search for elements, and use them to build, trade, and survive. Despite evolving around scientific concepts, NMS isn't a serious game, and not all the scientific content in the game is presented with evidence.Theory and Method. Looking at the interceptions between videogames and science, and moving to how science communication, both in theory and practice, can be explored within the videogame's paradigm, a survey was developed to better understand how NMS players perceive the scientific content in the game.Aims. Are players aware of the scientific content and how it is presented in NMS? Can they decipher it, question it and understand it under real-world rules? With the data collected from 124 respondents from 23 countries, we aim to better understand how an entertainment videogame can potentially help scientists, educators, and science communicators reach a growing, evolving, vibrant, diverse, and demanding audience.Results. Players seem aware of the scientific content in NMS, with a positive attitude through it. But players showed problems identifying what is right and wrong, while also pointing to the idea that every videogame that deals with science should strive to treat it with evidence. 57% of the respondents answered that NMS motivated them to know more about chemistry, with more than 35% revealing that they learned something new and understood the role of some scientific fundaments in certain real-world situations like new energy sources, biomes, or the role of carbon and oxygen.Discussion and Conclusion. With the growth of the videogames' audience, educators, science communicators, scientists, and policymakers can find in the medium - in any shape or form - a fun and interactive ally to engage with younger audiences and promote dialogues that can be transformative around scientific topics.

2. Portuguese Research Units and Science Communication practices: from tradition to social media, Santos D. Morais C. Zagalo N. in Observatorio, 2023, ISSN: 1646-5954,  Volume: 17, 
Article,  Indexed in: crossref, scopus, unpaywall  DOI: 10.15847/obsobs17420232286 P-00Z-HA0
Abstract Science communication is an essential activity for institutions and scientists seeking to reach out to the public, find funding opportunities or career advancement. In this article, we intend to better present the reality of science communication practices in Portuguese research units. A questionnaire was drawn up and data from 124 centers were analyzed. Traditional strategies such as public events, science fairs or open days continue to be strong allies to the Portuguese scientific community, as does direct communication with journalists. But social media platforms, used by 109 of 124 respondents, are becoming fundamental. The Portuguese scientific community is experimenting with videos, animations, applications, or podcasts, suggesting that practice in science communication is becoming more demanding, specialized, and focused on finding multiple ways to reach the community.